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games

Selected games I have worked on that showcase mechanics, level design, interfaces, assets and storytelling. Focus is on providing an engaging, immersive player experience and a unified aesthetic.

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Gasha Go!

GAME UX/UI, LEVEL DESIGN, DOCUMENTATION

App with 12 games based on Math and STEAM concepts for K-2 learners. Enter the Gasha Go! World and help the Gashlings with their everyday tasks!

My Roles

UX/UI Designer, Level Designer

Team Size

30 (Producers, Developers, Artists, Creative Directors, UX Designer)

Stakeholder/s

GPB Education

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24 Minute Midnight Movie

GAME UX/UI, LEVEL DESIGN, NARRATIVE DESIGN

A freak incident occurred on your corporate research campus! As an intern, retrieve keycards, hack security systems, and forge alliances to orchestrate a daring escape!

My Roles

UX/UI Designer, Writer, Level Designer

Team Size

15+

Stakeholder/s

ArtLanguageCode.org

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Man Waits For No Time

LEVEL DESIGN, CREATIVE DIRECTION, GAME UX/UI

Winner of an in-class Game Jam, this is a single player 2D puzzle platformer about a human experiment with the ability to rewind time. Traverse through an abandoned laboratory and learn the truth behind his powers.

My Roles

UX/UI Designer, Level Designer, Asset Designer, Creative Director

Team Size

Maham Ismail, Yifan Q, Ying L & Srinija K.

Stakeholder/s

Team Members for Course: Game Engine Fundamentals

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Splatter Bugs

GAME UX/UI, ART & ANIMATION

One to two player game based on an art room filled with curious and colorful bugs. Learn multiplications with paint, art and photographs!

My Roles

UX/UI Designer, Asset Designer, Creative Director

Team Size

1 Designer, 1 Developer

Stakeholder/s

WonderTree

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Kit's Kitchen

GAME UX/UI, ART & ANIMATION

In this educational motion control game, explore measurements with ingredients and utensils; creating delectable dishes by following recipes.

My Roles

UX/UI Designer, Asset Designer, Creative Director

Team Size

1 Designer, 1 Developer

Stakeholder/s

WonderTree

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