games
Selected games I have worked on that showcase mechanics, level design, interfaces, assets and storytelling. Focus is on providing an engaging, immersive player experience and a unified aesthetic.
Gasha Go!
GAME UX/UI, LEVEL DESIGN, DOCUMENTATION
App with 12 games based on Math and STEAM concepts for K-2 learners. Enter the Gasha Go! World and help the Gashlings with their everyday tasks!
My Roles
UX/UI Designer, Level Designer
Team Size
30 (Producers, Developers, Artists, Creative Directors, UX Designer)
Stakeholder/s
GPB Education
24 Minute Midnight Movie
GAME UX/UI, LEVEL DESIGN, NARRATIVE DESIGN
A freak incident occurred on your corporate research campus! As an intern, retrieve keycards, hack security systems, and forge alliances to orchestrate a daring escape!
My Roles
UX/UI Designer, Writer, Level Designer
Team Size
15+
Stakeholder/s
ArtLanguageCode.org
Man Waits For No Time
LEVEL DESIGN, CREATIVE DIRECTION, GAME UX/UI
Winner of an in-class Game Jam, this is a single player 2D puzzle platformer about a human experiment with the ability to rewind time. Traverse through an abandoned laboratory and learn the truth behind his powers.
My Roles
UX/UI Designer, Level Designer, Asset Designer, Creative Director
Team Size
Maham Ismail, Yifan Q, Ying L & Srinija K.
Stakeholder/s
Team Members for Course: Game Engine Fundamentals